According to “The State of Loyalty Programs 2013”, a report from Forrester Research, more than half of companies
value their loyalty programs as strategic priorities but the bottom line is
that only 16% of their customer bases are motivated by loyalty rewards. For senior
executives in the marketing field, the focus of loyalty programs should be
shifting from offers and discounts to engagement and emotion. As a graduate
student in Northwestern University’s Medill IMC program, I have been exploring
the values and strategies of integrating “Gamification” concept into loyalty
programs. I found two interesting articles about the “Gamification” concept and
made three suggestions for executives who want to gamify your loyalty programs strategically.
Perka post: Five
factors that turn your loyalty program into a successful game
Recently, Perka post posted a great article by Zach Grossman: How to
“Gamify” Your Customer Loyalty Program. It gave a
definition to the “Gamification” concept and also examined the five
psychological motivations that made the concept compelling: 1) the social
communal factor; 2) the recognition factor; 3) the time factor; 4) the
challenge factor; 5) the fun factor. Adding “game mechanics” to the loyalty
programs means deeper engagement and measurable changes in customer behavior
that impact the bottom line.
Loyalty360TM:
Too many loyalty programs look alike and there needs to be differentiation
spearheaded by engaging experiences.
Loyalty 360TM recently put up an article: Gamification Isn’t About “Slapping Badges on Everything”, about the inspirational speech given by Kirk, Senior Director Digital
Strategy, for Bunchball, at the 6th annual Loyalty Expo. “Gamification” should
be a fun thing, Kirk said. He also gave a definition to the economics of fun.
According to him, a fun thing should have five key elements: a certain level of
difficulty, a certain amount of friends, a certain amount of interesting
strangers, a certain amount of reward, and a certain amount of opportunity.
Three
Suggestions for Marketing Executives to Gamify Your Loyalty Programs
Strategically
As I digged into these two
articles and analyzed other industry “Gamification” practices, I come up with
three actionable suggestions that marketing executives need to consider while
integrating the concept into your loyalty programs in a strategy way.
1. It’s not
about a game. It’s about engagement.
“Gamification” does not replace your content with a game like Candy Crush. It is about leveraging the
psychological motivations of “game mechanics” to engage people with your
product in a way that highlights the product’s benefits and adds real value. It
just refines the way people interact with your content.
2. “Gamification”
cannot come stand-alone. The “reward” offers should be personalized to reflect
customer’s real interest.
To a company, having a loyalty program is just like sitting on the
gold line of consumer data. “Reward” offer is not just about transactions and
discounts but also presents an opportunity for consumers to experience what
they want.
3. Engagement Measurement and Optimization
The final step is to measure the performance through selected KPIs
and identify the areas that could be further refined. Does the game-like interface trigger more responses or viral spread of messages among
consumers? Does the personalized offer create real values for the consumers? By
answering these questions, you can further maximize your customer engagement.
Engagement is the currency of a digital world. Gamification + loyalty program = maximum
engagement. So why still wait? Take actions now and gain an edge over your
competitors.
Jessie Guo is a MS candidate in Northwestern’s Integrated Marketing
Communications program and anticipates receiving her degree in December 2013. She is passionate about crafting stories based on data analysis and is now seeking job
opportunities in marketing analytics and research, especially database
marketing/CRM, loyalty marketing, multi-channel marketing/E-commerce and email marketing. Follow her on twitter @jesieguoxiaoxi.
Photo source: http://blog.getperka.com/perkapost/gamify
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